Dungeon Delve
Descend as deep as you can. Every level is a new random biome β the run ends when you die.
- Every 5 levels: claim an upgrade β a β€οΈ heart if you're hurt, or a π‘οΈ shield (absorbs one hit for free) once you're at full health.
- Every 5 levels: more enemies appear β it's designed to get harder the deeper you go.
- Level 11: a compass unlocks, pointing toward the portal.
- Level 21: the exact tile-distance to the portal unlocks too.
- The portal always spawns far away β as far from you as the level allows while still being reachable.
Map size
Seed
Same size + seed = the exact same run, every time. Share your seed so someone else can challenge it.
Leaderboard β Medium
| # | Level | Gold | Turns | Seed |
|---|
Stored locally on this device only.